Whats New - Version 6.8.0Feb 5 2015 |
AttributeBegin # txmake -envlatl ../tiffs/name.tif ../textures/name.env.tex Rotate 0 0 1 0 # Rotates the env ConcatTransform [-1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1] ShadingRate 10 AreaLightSource "RMSEnvLight" 1 "color lightcolor" [1 1 1] "color envtint" [1 1 1] "float exposure" [0] "string rman__EnvMap" [""] "float procedural" [0] "color shadowColor" [0 0 0] Attribute "visibility" "int camera" [1] Attribute "visibility" "int indirect" [0] "int transmission" [0] Sides 1 Geometry "envsphere" AttributeEnd |
The other sub-menus insert rib for integrators, bxdfs and patterns.
Patterns are listed alphabetically and their menu items have icons
that indicate the datatypes of their outputs. Popup tool tip text
is derived from the
Selecting Pattern "PxrTexture" "PxrTexture1" "string filename" [""] "int firstChannel" [0] "int atlasStyle" [0] "int invertT" [1] "int filter" [1] "float blur" [0.0] "int lerp" [1] "color missingColor" [1. 0. 1.] "float missingAlpha" [1.0] "int linearize" [0] # PxrTexture1:resultRGB "|color|vector|normal|point|" # PxrTexture1:resultR "|float|" # PxrTexture1:resultG "|float|" # PxrTexture1:resultB "|float|" # PxrTexture1:resultA "|float|" Cutter appends comments at the end of the lising of parameters that indicate the names and datatypes of the ouputs. The information about a patterns outputs makes connecting nodes together relatively easy. |
AttributeBegin Pattern "PxrTexture" "PxrTexture1" "string filename" ["swazi.tex"] # PxrTexture1:resultRGB "|color|vector|normal|point|" Bxdf "PxrLMDiffuse" "PxrLMDiffuse1" "reference color frontColor" ["PxrTexture1:resultRGB"] Polygon "P" [-0.5 0 -0.5 -0.5 0 0.5 0.5 0 0.5 0.5 0 -0.5] "st" [0 0 0 1 1 1 1 0] AttributeEnd |
A barebones RIS-style rib can be generated using the Docs->Beauty Pass menu.
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© 2002- Malcolm Kesson. All rights reserved.