The RifPlugin presented here is intended to help artists experiment
When using the RifPlugin there is no need to use the RenderMan Controls window
Step 1 - get the Rif plugin
Pre-built versions of the plugin are available for downloading from the link at the top of this
page. Alternatively, save the source code in the,
Step 2 - create a LPE text file
Save the following text as trial.lpe in the Maya project directory that you intend
to use for your LPE experiments, say,
Listing 1 (trial.lpe)
Step 3 - assign the plugin
Go to the Render Settings Advanced tab and assign the plugin and the trial.lpe file.
Step 4 - edit 'r' edit 'r' etc...
Experimentation with one or more LPE's can proceed quickly by editing the trial.lpe document in Cutter (or any other text editor) and pressing 'r' in the "it" window to re-render. There is no need to keep Maya as a "front" window.
© 2002- Malcolm Kesson. All rights reserved.