RifPlugin
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Introduction
The RifPlugin presented here is intended to help artists experiment with the
intriguing VR camera (
RixProjection)
plugin written by
Mach Kobayashi.
The source code for his plugin can be found here: Step 1 - Download the Pre-Built Plugins
Pre-built versions of the plugins are available for download from the links at the top of this
page. Copy the OmnidirectionalStereo and OmniProjection_Rif plugins to the Maya project directory
you intend to use for your "stereo" work. For example, Step 2 - In Maya
Launch Maya and before opening a scene file set your project directory using,
Step 3 - Assign the Rif PluginGo to the Render Settings Advanced tab and open the "Ri Filters" panel. Click the "New Rif" button and browse for Kobayashi's OmnidirectionalStereo plugin. On Windows the plugin will have a .dll file extensions.
Step 4 - Set an Image Size and Select a Camera
There is no need to use Maya's stereo camera. The OmnidirectionalStereo plugin
renders an image with upper and lower halves. The upper portion of the image
is rendered from the point of view of the left eye. The lower half is rendered
from the point of view of the right eye. Kobayashi recommends the format of the
image should be square.
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Adjusting the Left/Right Eye SeparationThe default eye separation (interpupilaryDistance) in Kobayashi's plugin is 0.0635. This can be overridden by specifying a value in "Rif Args" - figure 3. For example.
Specifying a Path to the Kobayashi PluginUsers who prefer to copy the Kobayashi plugin to a directory other than their current project directory can do by specifying the path to that directory - figure 4. However, the path must use forward slashes (even on Windows) and MUST NOT contain any spaces in the names of directories. For example.
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What to do Next?Information about how to upload and use omni stereo movies can be found at Upload virtual reality videos. |
© 2002- Malcolm Kesson. All rights reserved.