# Maya.env
# Malcolm Kesson
# March 23 2020
  
# The first environment variable, MAYA_USER_DIR, is used by the following scripts,
#    ueserSetup.mel             - adds additional paths for use with python
#    it.ini                    - loads custom python scripts for "it" (Image Tool)
# The ONLY edit required is the next line. Substitute "FULLPATH/TO" for the 
# path to your maya folder. For exampele, on Windows the path might be,
#     MAYA_USER_DIR=C:/Users/YOUR_NAME/Documents/maya
MAYA_USER_DIR=FULLPATH/TO/maya

RFM_SITE_PATH=$MAYA_USER_DIR/rfm_scripts
  
  
# The second environment variable (RMS_SCRIPT_PATHS) is a left-over from
# earlier versions of RenderManForMaya. It's use here is to ensure an
# initialization file named "it.ini" will be sourced so that the users
# python scripts can automatically customize "it". This will probably be 
# replaced by Pixar by "it.json" and as a consequence the RMS_SCRIPT_PATHS
# will have no further use. 
RMS_SCRIPT_PATHS=$MAYA_USER_DIR/rfm_scripts/image_tool
  
  
# The third environment variable points Maya to our custom Mel scripts. 
# On OSX the users Mel scripts reside in their,
#    ~/Library/Preferences/AutoDesk/maya/scripts
# directory - a very inconvenienat location. Here we point Maya to search for
# Mel scripts in the following locations,
#    maya/scripts
#    maya/rfm_scripts/mel
MAYA_SCRIPT_PATH=$RFM_SITE_PATH/mel:$MAYA_USER_DIR/scripts
  
# Finally, we tell Maya where to find the osl shaders for use with Arnold
ARNOLD_PLUGIN_PATH=$MAYA_USER_DIR/projects/Arnold_osl