Pattern "PxrFractal" "PxrFractal1"
"int layers" [6]
"float frequency" [8.0]
"float lacunarity" [2.0]
"float dimension" [1.0]
"float erosion" [0.0]
"float variation" [0.0]
Pattern "PxrToFloat3" "PxrToFloat31"
"reference float input" ["PxrFractal1:resultF"]
"float inputR" [0.0]
"float inputG" [0.0]
"float inputB" [0.0]
Pattern "PxrRemap" "PxrRemap1"
"reference color inputRGB" ["PxrToFloat31:resultRGB"]
"float inputMin" [0.0]
"float inputMax" [1.0]
"int clampInput" [1]
"color bias" [.5 .5 .5]
"color gain" [.5 .5 .5]
"float outputMin" [0.45]
"float outputMax" [0.55]
"int clampOutput" [1]
Pattern "PxrOSL" "rosette8" "string shader" "rosette"
"float spoke_length" 0.15
"float spoke_width" 0.05
"float spoke_num" 12
"float spoke_radius" 0.25
"reference float s_center" "PxrRemap1:resultR"
"reference float t_center" "PxrRemap1:resultR"
"color bakcolor" [0.4 0.4 1]
"color patcolor" [1 0 0]
Bxdf "PxrDisney" "PxrDisney1"
"reference color baseColor" ["rosette8:resultRGB"]
"color emitColor" [0 0 0]
"float subsurface" [0]
"color subsurfaceColor" [0 0 0]
"float metallic" [0]
"float specular" [0.5]
"float specularTint" [0]
"float roughness" [0.25]
"float anisotropic" [0]
"float sheen" [0]
"float sheenTint" [0.5]
"float clearcoat" [0]
"float clearcoatGloss" [1]
"normal bumpNormal" [0 0 0]
"float presence" [1]
"int inputAOV" [0]