RfM
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IntroductionThis page presents three scripts that implement an interface that enables any number of prebaked archives to be randomly "placed" at the xyz positions of a particle system - figure 1.
Figure 1 (particles->rollover->archives) Many thanks to Bryan Bentley for preparing the rib archives of the walking teapot. |
The Custom UIThe UI created by the scripts is shown below.
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Installing the ScriptsStep 1Download and unzip the ri_mel_scripts.zip file. Copy the three scripts to your maya/projects/RfM_mel directory. Refer to the tutorial "RfM: Customizing" for information about this directory. maya/projects/RfM_mel/ |_ particleInstancer.rman |_ particleInstancerUI.mel |_ particleInstancerRI.mel
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Step 3Create a poly object, say, a torus. From the nParticles menu choose "Fill Object".
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In the script editor (MEL tab) run this command, |
Look DevIf the rib archive files that were created in step 2 were exported without a shader then a material such as PxrSurface must be assigned via the transform tab.
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© 2002- Malcolm Kesson. All rights reserved.