Option "ribparse" "string varsubst" ["$"]
IfBegin "!defined(RMSTREE)"
Option "user" "string RMSTREE" ["/Applications/Pixar/RenderManForMaya-21.0-maya2016"]
IfEnd
Option "searchpath" "shader" ["../../maya/projects/RfM_osl:@"]
Option "searchpath" "rixplugin" ["${RMSTREE}/lib/shaders:@"]
Option "searchpath" "texture" ["../textures:@"]
Option "searchpath" "archive" ["../archives:Cutter_Help/templates/Rib:custom_templates/Rib"]
#Option "statistics" "endofframe" [1]
Hider "raytrace" "int incremental" [1] "int minsamples" [0] "int maxsamples" [128] "float darkfalloff" [0.025]
Integrator "PxrPathTracer" "PxrPathTracer" "int maxPathLength" [10] "int allowCaustics" [0]
PixelVariance 0.05
Format 550 300 1
Display "untitled" "it" "rgba"
Projection "perspective" "fov" [40]
Translate 0 -0.8 4.7
Rotate -30 1 0 0
Rotate 45 0 1 0
Scale 1 1 -1
#DisplayFilter "PxrBackgroundDisplayFilter" "background" "color backgroundColor" [1 1 1]
WorldBegin
Bxdf "PxrConstant" "default"
TransformBegin
Translate 0 0.01 0
Scale 1 1 1
ReadArchive "cutrAxes.rib"
TransformEnd
AttributeBegin
Rotate 0 0 1 0 # oribital
Rotate -90 1 0 0 # elevation
Translate 0 0 8 # dolly
Scale 2 1 2
Attribute "visibility" "int indirect" [0] "int transmission" [0]
Attribute "visibility" "int camera" [0]
Rotate 180 0 1 0 # do not change
Light "PxrRectLight" "PxrRectLightShape4"
"float exposure" [7]
"color lightColor" [1 1 1]
"float coneAngle" [90]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
AttributeEnd
AttributeBegin
# Again, note the use of these attributes
Attribute "dice" "hair" [1]
Attribute "stochastic" "int sigma" [1]
ReadArchive "geo/b_spline.rib"
Rotate -90 0 1 0
ReadArchive "geo/b_spline.rib"
Rotate -90 0 1 0
ReadArchive "geo/b_spline.rib"
Rotate -90 0 1 0
ReadArchive "geo/b_spline.rib"
AttributeEnd
AttributeBegin
Scale 50 1 50
Bxdf "PxrSurface" "PxrSurface1" "color diffuseColor" [.9 .9 .9]
Polygon "P" [-0.5 0 -0.5 -0.5 0 0.5 0.5 0 0.5 0.5 0 -0.5]
"st" [0 0 0 1 1 1 1 0]
AttributeEnd
WorldEnd