These images show the results of using the Open Shading Language (OSL) to write a variety of shaders for use with RenderMan for Maya. |
Shader_Name![]() |
Used in a Shading Network![]() |
OSL Code |
Shader_Name![]() |
Used in a Shading Network![]() |
OSL Code |
Shader_Name![]() |
Used in a Shading Network![]() |
OSL Code |
Final ThoughtsYour self evaluation goes here. |