Mel Matrix


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Aberdeen Shang [ technical breakdown ]



Introduction

You are to write one or more Mel procedures that will construct an interesting matrix of objects - 3D group of surfaces. The tutorial Mel: Getting Started with Loops will help you understand one way of positing geometry in 3D space.

Your Mel procedure or procedures MUST accept inputs so that the position and/or scale and/or orientation of the objects that are generated can controlled. The size, the number of shapes (elements) in the matrix as well as the shape of the matrix itself is left to your discretion.

The main point to consider is that the matrix should present an interesting configuration of shapes. Aesthetics are far more important than complexity, therefore, pay particular attention:
    - collecting photographs of inspirational images,
    - the principles of 3D composition,
    - 2D composition,
    - shading and lighting.

All images MUST be rendered using Pixar's RenderMan for Maya. Arnold, V-ray or any other rendering software CANNOT be used for rendering.



What is Expected?

The technical breakdown on your web page should show the following.
1     at least 6 rendered images that show your matrix viewed from different viewpoint,
2     a technical breakdown that explains the how the matrix is created and modified.



Grading

The following categories will be used for grading your work.


Criteria

Below Average

Average

Above Average

  Demonstrates creativity

 

 

 

  Technical breakdown

 

 

 

  Research/investigation

 

 

 

  Self evaluation