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Introduction
You are to write one or more Mel
procedures that will construct an interesting matrix of objects - 3D group of surfaces.
The tutorial
Mel: Getting Started with Loops will help you understand one way of positing geometry
in 3D space.
Your Mel procedure or procedures MUST accept inputs so that the position and/or scale and/or orientation
of the objects that are generated can controlled.
The size, the number of shapes (elements) in the matrix as well as the shape of
the matrix itself is left to your discretion.
The main point to consider is that the matrix should present an interesting
configuration of shapes. Aesthetics are far more important than
complexity, therefore, pay particular attention:
- collecting photographs of inspirational images,
- the principles of
3D composition,
-
2D composition,
- shading and lighting.
All images MUST be rendered using Pixar's RenderMan for Maya. Arnold, V-ray or any
other rendering software CANNOT be used
for rendering.
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