Cutter
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	    	Introduction
			Cutter version 8.0.5 incorporated, for the first time, features specifically designed to 
			help artists expore the writing of Arnold shaders using the C programming language. Cutter
			version 8.3.6 introdced many more features - see 
			"Whats New - Version 8.3.6".
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			Step 1: Which Version of the Arnold SDK?Launch Maya and from the Arnold menu select the "About" item. Note the version number of the "Arnold Core". In figure 1 it shows, on my computer, "6.0.0.0". 
			 Step 2: Download the Arnold SDK
			Go to: Step 3: Installing the Arnold SDK			
			Once the .zip or .tgz file that is appropriate for your operating system has been unzipped 
			move the folder to a location that suits you. It does not have to be located in a specific 
			directory. For example I have my SDK in this path. Step 4: Setting Up MayaOn my computer I have created the following directories. 
maya/projects/Arnold_shaders/ <-- compiled shaders and .mtd files will go here
      	                    |_ src_c++/ <-- c++ source code files
                            |_ src_osl/ <-- osl source code files
			
			The users   | 
	
			Step 5: Installing a C/C++ Compiler - Windows & OSX Users OnlyFollow these instructions C/C++ Compiler Installation. Step 6: Setting Up Cutter
			Make sure you are using Cutter version 8.3.6 or higher. From the Edit menu open the 
			Preferences Tool and go o the  
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			Step 7: Using Cutter to Create and Compile a ShaderFrom the Templates menu choose Arnold Shader->mkSampleShader.cpp. 
			 
			7.1   Save the file as  
			 
			If compilation has been successful the  Step 8: Using the Shader with MayaLaunch Maya and open Hypershade. The mkU2Color node should appear in the Arnold/Utility section of the create panel. 
			 
			If the node does not appear it will because of one of the following reasons:  | 
	
© 2002- Malcolm Kesson. All rights reserved.