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New RMS Shaders
This version includes the source code of RMSDisplacement, RMSEnvLight and
RMSGeoAreaLight shaders. They can be found in the Templates->SL menu. If
you already have these shaders in your custom shaders directory you should
delete them. This will force Cutter to compile new versions of those shaders
when thek,
Rman Tool->Docs->Beauty Pass->RIS Shading
menu is used to
generate a rib file.
The version of RMSEnvLight.sl that is packaged with Cutter has been modified
so that it's "lightcolor" and "envtint" parameters can be procedurally controlled
by RIS Patterns.
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