Whats New - Version 7.4.0April 26 2016 |
OSL Shader User Interface Preview
The current version of RenderMan for Maya 20.x (RfM) does not support the
use of Pixar's PxrOSL node in HyperShade. OSL shaders can be used with
PRMan but only directly using Rib or a
Rib Box in Maya.
The Open Shading Language supports a rich set of metadata tags that will
play a role in structuring the UI of a shader in HyperShade once version
21 of RfM is released.
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Listing 1
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Figure 1 - Without UI Hints |
Listing 2
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Figure 2 - With UI Hints |
Right-mouse click to access the "Preview UI in Browser" menu - figure 3.
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© 2002- Malcolm Kesson. All rights reserved.