Houdini to RenderMan
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IntroductionThe following notes are intended to help artists who wish to use Pixar's prman renderer with Houdini. The notes were prepared by Murat Gonul, Sam Klock, James Littlejohn, Sean McEwan and Stu Schwartz of the Department of Visual Effects at the Savannah College of Art and Design. |
How to set up Houdini for PRMAN |
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Go to Edit->Preferences->Rendering. |
How to Generate a Scene Rib File |
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Create a RenderMan output driver in the /out context. |
How to Export a Pre-Baked Rib Archive |
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Go to the /out context. |
How to use co-shaders |
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Go to the /shop context. |
How to Apply a Pre-Baked Rib ArchiveNotes by Murat Gonul. |
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Create a Geo node, rename it to "archive_export", and put a sphere in it. |
Instancing Rib Archives on the Vertices of a Mesh |
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To instance a rib archive you must create two objects. One object that will be instanced
and another object with the points to be instanced. |
Render time Sub-Division |
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Create a Geo node. |
How to use CSG Operations |
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Create a Geo node. |
How to use Procedual "Delayed Read Archive" |
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Create a "RSL Delayed Read Archive" node in the /shop context. |
How to do Point-Based OcclusionNotes by Sam Klock. |
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Lay down both of your shading nodes, bakeArea and the point based occlusion shader. |
© 2002- Malcolm Kesson. All rights reserved.