#include <RixPattern.h>
#include <RixShadingUtils.h>
#include <RixShading.h>
//#include <RixInterfaces.h>
#include <cstring>
class CutrBBones : public RixPattern {
public:
CutrBBones();
virtual ~CutrBBones() { }
virtual int Init(RixContext &, char const *pluginpath);
virtual RixSCParamInfo const *GetParamTable();
virtual void Finalize(RixContext &) { }
virtual int ComputeOutputParams(RixShadingContext const *ctx,
RtInt *noutputs,
OutputSpec **outputs,
RtConstPointer instanceData,
RixSCParamInfo const *ignored);
private:
RixMessages *m_msg;
RixShadeFunctions *m_shd; // Shading functions in RixInterfaces.h
RtColorRGB m_rgb_input;
RtFloat m_s_cutoff;
};
CutrBBones::CutrBBones():
m_msg(NULL),
m_shd(NULL),
m_rgb_input(1,1,0),
m_s_cutoff(0.35)
{ }
int CutrBBones::Init(RixContext &ctx, char const *pluginpath) {
m_msg = (RixMessages*)ctx.GetRixInterface(k_RixMessages);
m_shd = (RixShadeFunctions*)ctx.GetRixInterface(k_RixShadeFunctions);
// Uncomment the next three lines if a rib Option will be queried.
//RixRenderState *rstate = (RixRenderState*)ctx.GetRixInterface(k_RixRenderState);
//RixRenderState::Type optType;
//RtInt optNumValues, err;
// Example of using messaging,
// m_msg->Info("%f\n", a_float_value);
return (!m_msg) ? 1 : 0;
}
RixSCParamInfo const *CutrBBones::GetParamTable() {
static RixSCParamInfo s_ptable[] = {
// Output
RixSCParamInfo("resultRGB", k_RixSCColor, k_RixSCOutput),
// Inputs
RixSCParamInfo("rgb_input", k_RixSCColor),
RixSCParamInfo("s_cutoff", k_RixSCFloat),
RixSCParamInfo() // end of table
};
return &s_ptable[0];
}
enum paramIndex {
k_resultRGB = 0,
k_rgb_input,
k_s_cutoff
};
int CutrBBones::ComputeOutputParams(RixShadingContext const *ctx,
RtInt *noutputs,
OutputSpec **outputs,
RtConstPointer instanceData,
RixSCParamInfo const *ignored) {
// Uncomment the next three lines if a rib Attribute will be queried. Note
// that Rib Options should be queried in the init() method - not here!
//RixRenderState *rstate = (RixRenderState*)ctx->GetRixInterface(k_RixRenderState);
//RixRenderState::Type attrType;
//RtInt attrNumValues, err;
// OUTPUTS BEGIN____________________________________
// Allocate memory for the OutputSpec data structure.
RixShadingContext::Allocator pool(ctx);
OutputSpec *outSpec = pool.AllocForPattern<OutputSpec>(1);
*outputs = outSpec;
// Allocate memory for each output.
RtColorRGB *resultRGB = pool.AllocForPattern<RtColorRGB>(ctx->numPts);
// Connect the output(s) to the OutputSpec.
*noutputs = 1;
outSpec[0].paramId = k_resultRGB;
outSpec[0].detail = k_RixSCVarying;
outSpec[0].value = resultRGB;
// INPUTS BEGIN____________________________________
bool varying = true;
//bool uniform = false;
// Declare a pointer for each input then obtain their values
// using EvalParam().
RtColorRGB const *rgb_input;
RtFloat const *s_cutoff;
ctx->EvalParam(k_rgb_input, -1, &rgb_input, &m_rgb_input, varying);
ctx->EvalParam(k_s_cutoff, -1, &s_cutoff, &m_s_cutoff, varying);
// Access the primitive variables that will be needed for the
// calculation of the output values. For example, 'st' texture
// values.
RtFloat2 const *st, st_default(0, 0);
ctx->GetPrimVar("st", st_default, &st);
// Assign values to the output(s).
for(int i = 0; i < ctx->numPts; i++) {
// For example, assign output based on the value of 's'
if(st[i].x > s_cutoff[i]) {
resultRGB[i].r = rgb_input[i].r;
resultRGB[i].g = rgb_input[i].g;
resultRGB[i].b = rgb_input[i].b;
}
else
{
resultRGB[i].r = 1.0;
resultRGB[i].g = 1.0;
resultRGB[i].b = 1.0;
}
}
return 0;
}
RIX_PATTERNCREATE {
return new CutrBBones();
}
RIX_PATTERNDESTROY {
delete((CutrBBones*)pattern);
}