<!--
Aurthor: Malcolm Kesson
Date: 25th Sept. 2015
Edit: Reformatted 26th July 2016
-->
<args format="1.0">
<shaderType>
<tag value="pattern"/>
</shaderType>
<help>
Applies a fake lighting effect to the edges of curved object.
</help>
<page name="Velvet Edge" open="True">
<param name="edge_width"
label="Width"
type="float"
default="0.5"
connectable="True"
min="0" max="1"
widget="default">
<tags>
<tag value="float"/>
</tags>
</param>
<param name="edge_color"
label="Color"
type="color"
default="0.5 0.8 0.4"
connectable="True"
widget="color">
<tags>
<tag value="color"/>
</tags>
</param>
<param name="edge_brightness"
label="Brightness"
type="float"
default="1"
connectable="True"
min="0" max="1"
widget="default">
<tags>
<tag value="float"/>
</tags>
</param>
</page>
<page name="Velvet Base" open="True">
<param name="base_color"
label="Color"
type="color"
default="0.3 0.5 0.3"
connectable="True"
widget="color">
<tags>
<tag value="color"/>
</tags>
</param>
<param name="base_brightness"
label="Brightness"
type="float"
default="1"
input="True"
min="0" max="1"
widget="default">
<tags>
<tag value="float"/>
</tags>
</param>
</page>
<output name="resultRGB">
<tags>
<tag value="color"/>
</tags>
</output>
<rfmdata nodeid="7" classification="rendernode/RenderMan/pattern"/>
</args>