RAT/RMS
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IntroductionThe tutorial provides a quick overview of the differences between RenderMan Artist Tools (RAT) and RenderMan Studio's (RMS) handling of directories and rib files. |
Directories & RibsListing 1 gives a typical directory layout for RAT. It assumes the user was using the "default" project directory. Listing 2 does likewise for RMS |
RAT maya/ |_ scripts # regular mel scripts ie. not related to RAT | |_ projects/ |_ default/ |_ RATworkspace.ws # users prefs |_ rib # .rib files |_ rmanpix # |_ rmanshader # users .slim &.slo files | |_tmp # slim's .sl and .slo files | |_ rmantex # .tex files |_ rmantmp # loads the users .slim files |
RMS maya/ |_ scripts # regular mel scripts ie. not related to RMS | |_ projects/ |_ default/ |_ RATworkspace.ws # users prefs |_ renderman # .rib files |_ textures # | |_ untitled |_ data # |_ images # |_ rib # | |_ 0001 # frame 1 - many more of these directories for an animation | | |_ 0001.rib | | |_ frameCompile.0001.rib # | | |_ perspShape_Final.rib # | | | |_ job | |_ jobCompile.job.rib # empty | |_ preflight.rib # search paths + link to jobCompile.job.rib | |_ pSphereShape1_0_attr.job.rib # empty | |_ pSphereShape1_0.job.rib # pre-baked rib (sphere) | |_ ditto for other baked ribs | |_ shaders # .slo from hypershade |_ slimshaders # user's (template) .sl and .slo files |_ tmp # slim's (template) .sl and .slo files |
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© 2002- Malcolm Kesson. All rights reserved.