RAT/RMS
|
IntroductionThe tutorial provides a quick overview of the differences between RenderMan Artist Tools (RAT) and RenderMan Studio's (RMS) handling of directories and rib files. |
Directories & RibsListing 1 gives a typical directory layout for RAT. It assumes the user was using the "default" project directory. Listing 2 does likewise for RMS |
|
RAT
maya/
|_ scripts # regular mel scripts ie. not related to RAT
|
|_ projects/
|_ default/
|_ RATworkspace.ws # users prefs
|_ rib # .rib files
|_ rmanpix #
|_ rmanshader # users .slim &.slo files
| |_tmp # slim's .sl and .slo files
|
|_ rmantex # .tex files
|_ rmantmp # loads the users .slim files
|
|
RMS
maya/
|_ scripts # regular mel scripts ie. not related to RMS
|
|_ projects/
|_ default/
|_ RATworkspace.ws # users prefs
|_ renderman # .rib files
|_ textures #
|
|_ untitled
|_ data #
|_ images #
|_ rib #
| |_ 0001 # frame 1 - many more of these directories for an animation
| | |_ 0001.rib
| | |_ frameCompile.0001.rib #
| | |_ perspShape_Final.rib #
| |
| |_ job
| |_ jobCompile.job.rib # empty
| |_ preflight.rib # search paths + link to jobCompile.job.rib
| |_ pSphereShape1_0_attr.job.rib # empty
| |_ pSphereShape1_0.job.rib # pre-baked rib (sphere)
| |_ ditto for other baked ribs
|
|_ shaders # .slo from hypershade
|_ slimshaders # user's (template) .sl and .slo files
|_ tmp # slim's (template) .sl and .slo files
|
|
|
© 2002- Malcolm Kesson. All rights reserved.