Option "ribparse" "string varsubst" ["$"]
Option "searchpath" "shader" "/Users/malcolm/Documents/maya/projects/default:../shaders:@"
Option "searchpath" "rixplugin" "${RMSTREE}/lib/shaders:/Users/malcolm/Documents/maya/projects/RMS_ris:@"
Option "searchpath" "texture"   "../textures:@"
Option "searchpath" "archive"   "../archives:Cutter_Help/templates/Rib:custom_templates/Rib"
  
Hider "raytrace" "string integrationmode" ["path"] "int incremental" [1] "int minsamples" [0] "int maxsamples" [256]
Integrator "PxrPathTracer" "PxrPathTracer" "int maxPathLength" [10] "int allowCaustics" [0]
PixelVariance 0.05
  
Format 400 250 1
Display "untitled" "it" "rgba"
Projection "perspective" "fov" [20]
  
Translate  0 -0.1 2.5
Rotate -30 1 0 0
Rotate 25  0 1 0
Scale 1 1 -1
WorldBegin
    Bxdf "PxrLMDiffuse" "default"
    AttributeBegin
        AreaLightSource "PxrStdAreaLight" "PxrStdAreaLight5"
                "float exposure" [8]
                "color lightColor" [1 1 1]  # connectable
        Attribute "visibility" "int camera" [1]
        Sides 1     # Sides 2 will make the arealight visible
        Attribute "visibility" "int indirect" [0] "int transmission" [0]
        TransformBegin
            Rotate   0 0 1 0
            Rotate -40 1 0 0
            Translate 0 0 10
            Scale 2 2 1
            Bxdf "PxrLightEmission" "emitter"
            ShadingRate 5
            ReverseOrientation
            Geometry "rectlight"
        TransformEnd
    AttributeEnd
  
    AttributeBegin
        Pattern "PxrOSL" "hole1" "string shader" "hole"
        Bxdf "PxrDisney" "PxrDisney1"
                "reference float presence" ["hole1:resultF"]
                "float specular" [0.0]
        Translate 0 0.2 0
        TransformBegin
            Translate -0.27 0 -0.27
            Polygon "P" [-0.25 0 -0.25  -0.25 0 0.25  0.25 0 0.25  0.25 0 -0.25]
                    "constant float radius" [0.05]
        TransformEnd
        TransformBegin
            Translate -0.27 0 0.27
            Polygon "P" [-0.25 0 -0.25  -0.25 0 0.25  0.25 0 0.25  0.25 0 -0.25]
                    "constant float radius" [0.1]
        TransformEnd
        TransformBegin
            Translate 0.27 0 0.27
            Polygon "P" [-0.25 0 -0.25  -0.25 0 0.25  0.25 0 0.25  0.25 0 -0.25]
                    "constant float radius" [0.15]
        TransformEnd
        TransformBegin
            Translate 0.27 0 -0.27
            Polygon "P" [-0.25 0 -0.25  -0.25 0 0.25  0.25 0 0.25  0.25 0 -0.25]
                    "constant float radius" [0.2]
        TransformEnd
    AttributeEnd
    AttributeBegin
        Scale 50 1 50
        Polygon "P" [-0.5 0 -0.5  -0.5 0 0.5  0.5 0 0.5  0.5 0 -0.5]
                "st" [0 0  0 1  1 1  1 0]
    AttributeEnd
WorldEnd