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Introduction
Images recorded by scanning electron microscopes (SEM) have a strange out-of-this-world visual
appearance. For your second assignment you are to render an animation a model that will be
rendered as if it were produced by electron microscopy. Your model should be based on one or
more actual SEM images and can be either geometric, cellular or creature in origin.
Because SEM images are not made with light you will make use of Pixar's PxrOcclusion integrator
rather than regular PxrPathTracer integrator - hence it will not be necessary to create a lighting
rig. Other than using the PxrSurface material and the PxrDisplace
PxrPrimvar nodes we will
try to avoid using any other Pixar nodes. Instead, all downstream nodes should be created using the
custom shaders that you will write with Sony's Open Shading Language (OSL).
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