OSL Node
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IntroductionFor reasons of look-dev efficiency it is highly desirable to use one material to shade multiple objects. For example, a scene of a port facility with hundreds of shipping containers or a scene showing thousands of items of debis. What is Expected?
You are to render a scene containing at least 12 objects all
shaded by a single material with a custom OSL node that will randomly apply one
of several texture maps.
The maps might effect, |