| RMS 18 | 
| IntroductionBecause occlusion does not take lighting in account it cannot be considered to be a physically plausible shading technique. Nonetheless, RMS 18 (and higher) does support the rendering of basic (ambient) occlusion. This tutorial shows how occlusion is rendered - figure 1. | 
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| Step 1 - Add Occlusion Controls
			Note: this step is best down BEFORE any other RMSxxx materials have been applied
			to the surfaces in a scene. If the scene have already been assigned a variety of
			RMSxxx materials refer to Alternate Step 1.
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| Step 2 - Controlling the Quality of the OcclusionTo improved the quality of the caustics increase the "Samples" - figure 3. | 
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| Alternate Step 1 - Add Occlusion Controls
			The alternative procedure shown next will allow any RMSxxx materials that are already assigned
			to the surfaces in a scene to be non-destructively replaced by a shared instace of RMSMatte
			material to which it's "Incandescence" slot has been connected to "rmanOcclusion".
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			1.1     Click the "Add Rule" button. | 
© 2002- Malcolm Kesson. All rights reserved.