Rib Modeling
Separating Shape from Shading


main index



Michael Bambino

These images dramatically illustrate the difference between shape and shaping - the difference between the underlying geometry of a 3D scene and its outward visual appearance.

The first image has been rendered using a variety of mapping and lighting techniques, for example, texture, transparency and displacement mapping. Despite its apparent sophistication, the scene is, infact, constructed from only a few primitive surfaces. The second image, rendered with mapping turned off, clearly illustrates the scenes geometric simplicity.






Anwar Al-Asmi

Anwar's flower was constructed from less than 50 rectangular polygons and two partial spheres!

Currently, Anwar is the art director of Reality Computer Graphics.