For reasons of look-dev efficiency it is highly desirable to use one
material to shade multiple objects. For example, a scene of a port facility
with hundreds of shipping containers or a scene showing
thousands of items of debis, say sheets of buckled steel.
What is Expected?
You are to render a scene containing at least 200 shipping containers all
shaded by a single material with a custom OSL node that will randomly apply one
of several texture maps. The maps might effect,