RMS 18
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IntroductionThis tutorial demonstrates the workflow for rendering objucts using raytraced subsurface scattering (SSS). Figure 1 shows a side-by-side comparison of two dented nurbs spheres (each 1.0cm in radius) with and without SSS.
SSS is very sensitive to object size because the depth to which the red, green and
blue components of light will penetrate
(dmfp - diffuse mean free path) is measure in mm's. For example, in the case of marble
the "penetration" (dmfp) distances are, |
Step 1 - Adding a SSS Material
1.1 Assign the 1.6 In the attribute editor for cutrSSSMaterials select a suitable material. |
Step 2 - Adjusting the SSS
2.1 In the attribute editor of the RMSGPMaterial adjust, |
© 2002- Malcolm Kesson. All rights reserved.