RIB
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IntroductionRelease 11 of prman added raytracing capabilities to the renderer. It is now possible to generate shadows "automatically". Traditional depth maps can still be used where speed and/or artistic flexibility are more important than convenience. The red text shown in listing 1 demonstrates how Pixar's prman renderer is activated for raytracing. Listing 1
With the introduction of prman version 13.5 the string version of the transmission attribute statement ie. Attribute "visibility" "string transmission" ["opaque"] was replaced by an integer version ie. Attribute "visibility" "int transmission" [1] When set to [0], the int version of "transmission" will cause an object not to cast shadows. The previous way of setting transmission to either "opaque", "Os" or "shader" is now achieved with, Attribute "shade" "transmissionhitmode" ["primitive"] Two settings are allowed, either "primitive" or "shader".
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© 2002- Malcolm Kesson. All rights reserved.