RfM
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IntroductionThis page presents six scripts that implement an interface that enables a prebaked archive to be "placed" at the vertices of a polymesh - figure 1. Unlike a similar interface presented in the tutorial RfM: meshArchives the one given here allows the placement of the archives to be controlled by the color input node, such as a texture, connected to the RIS material assigned to the polymesh.
Figure 1 (rollover) |
Step 1Download and unzip the scripts.zip file. Copy the following three scripts to your maya/projects/RfM_mel directory. Refer to the tutorial "RfM: Customizing" for information about this directory. maya/projects/RfM_mel/ |_ rgbMeshArchives.rman |_ rgbMeshArchivesUI.mel |_ rgbMeshArchivesRI.mel Copy these two scripts to your maya/scripts directory. Ignore the scripts if you already have them. maya/scripts/ |_ getNormals.mel |_ getVertices.mel |_ getVertexRGB.mel |
Step 4Render the scene. |
© 2002- Malcolm Kesson. All rights reserved.