Cutter Setup
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Introduction
Editing rib and rsl files with Cutter offers many advantages compared to using a general
purpose text editor. Cutter applies syntax coloration to both types of scripts. Rendering
a rib file and compiling a shading language document is conveniently accomplished using
the keyboard shortcuts Alt + e, Control + e or Apple + e. If the URL to Pixar's documentation
has been set in preferences then Command + double clicking on a keyword in a rib or rsl file
will trigger Cutter to display the relevant Pixar documentation.
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It is assumed the reader has installed Pixar's RenderManProServer and has followed the
"Cutter setup" and
"RenderManProServer setup" instructions.
By default, Cutter writes a slim file for each shader it compiles.
As shown below (
If your shaders will be used with Side Effects Houdini, "Output to Houdini
OTL" should be activated and a path should be set to a shared OTL file.
Ignore the warning. The path will change from red to black once the OTL is created. |
Cutter's Shader Development Work FlowThe process of developing and testing a shader consists of repeatedly cycling through the following five steps.
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Cutter's Keyframing FacilityIt is often very useful to animate the parameters of a shader in order to see how surface opacity, color and displacements interact. Importing a shader into Maya or Houdini is a time consuming process although, of course, such applications enable an artist to fully assess a shader. Cutter offers a simple keyframing facility that enables animations to be directly and quickly created. For information about this topic refer to the tutorial "Cutter: Key Framing". |
Cutter's Open Shader Source Facility
If the ALT or CONTROL key is pressed when a shader is chosen (figure 3), Cutter will find the corresponding .sl file and display a copy of it's code - figure 4.
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Cutter's Open Doc FacilityTo open Pixar's documentation CONTROL + double click on the name of a datatype or RSL function. On MacOSX the keyboard shortcut is APPLE + double click. The Rman Tool provides quick links to selected RenderMan topics - figure 5.
The Help menu also provides a quick link to Pixar's documentation.
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© 2002- Malcolm Kesson. All rights reserved.