Python & RfM
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Introduction
The tutorial, Python: Parsing MoCap Data,
presented two python classes ( |
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When used with an approriate interface with Maya the primitives generated by
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MoCapRMan, Maya & RfMThe easiest way to use mocap python scripts with Maya is to create an artist-friendly user interface. This section of the tutorial demonstrates how an interface for use by Pixar's RenderMan for Maya (RfM) can be added to Maya - figure 6.
Unzip mocap.zip and save the following three scripts in these directories, maya/projects/RfM_python/ |_ mocap_rman.py maya/scripts/ |_ mocap_db.py |_ maya_proj_utils.py The interface for Maya is implemented by following three scripts. They should be saved in the RfM_mel directory. For example, maya/projects/RfM_mel/ |_ mocap.rman |_ mocapUI.mel |_ mocapRI.mel Information about customizing RfM and Maya can be found in the tutorial, "RfM: Customizing". |
Maya WorkflowGenerate Rib Archives
1. Create a proxy object, for example, a poly cube. Render the Rib Archives
1. Hide the proxy object.
4. Change the numeric extension, say,
6. Finally, render and image and check if the baked geometry is correct. |
© 2002- Malcolm Kesson. All rights reserved.